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Untitled Zelda Game

Game information
Game name
Untitled Zelda Game
Created with
Game Maker 6.1
File size
3.36 Mb
Window size
640x480 (no rez change)
Date started
October 5, 2004
Date finished
-
Download link
Click here!
Additional files
GM6 editable (2.21 mb)

Game description
Alright, so who hasn't attempted to make a Zelda game in some form at least once in their Game Maker career? I'll admit, I do get tired of seeing the clones, and I figured that if someone was going to try to do the Zelda-clone thing right, it would be me. Of course, I was terribly wrong; a Zelda game is a much more monumental task than it seems when you first get the movement engine going. I did wind up with a pretty decent looking demo though, as far as effects go, and with a lot more respect for the people who put the original game together.

The plan for this game was to re-tell the story of the original Link to the Past (SNES) but with a much larger, more diverse and expanded world. Houses would include actual rooms, the woods and fields would actually run for a good expanse. It was an ambitious goal, and we all know what happens with the best laid plans of mice and men.

Interesting facts about the game
· Sprite sheets? I don't need no stinkin' sprite sheets! Every sprite and tile was ripped for this game by yours truly. This is probably partially why I got tired of making the game, because half of the production was ripping another game apart.

· Looking at the game now, I find it slightly amusing that when I first released it on the GMC, I was concerned that with all the transparency people would be getting slow framerates. It does use a few full screen effects, but that is exactly why Game Maker 6.1 is so much better than 5.3 - hardware acceleration!